The Cave area is the first main area seen when entering the quarry. This section runs from the smooth walled corner of Do Androids Dream of Electric Sheep on it’s left side to the small cave some 6m above the ground on the right.
1. Bladerunner (6a+) ★
Fine bold route via half-height groove.Bold climbing
2. Bruce’s Bonus (6b)
First route left of corner taken direct.
3. Do Androids Dream of Electric Sheep E2 5c
Takes the obvious corner to halfway then breaks out right and up the smooth wall.
4. Direct finish E2 5b
Climb the corner of Androids in it’s entirety.
5. Rage (6b) ★
Takes a direct line up the centre of the right wall of the groove. Worthwhile.
6. The Running Man (6b)
The thin crackline right again with a tricky overlap. Becoming polished.
7 The Long Walk (6c)
The left-hand side of arete has some sketchy moves low down and a good finale. Tight.
8. The Dark Tower (6b+) ★
Resurrected line of Gunslinger via vague pillar and overlap. Again worthwhile.
9. The Drawing of the Three (6b+) ★
Climb the easy lower wall to a difficult overlap and a spacy finish.
10. Willie the Kid (6a)
The large excavated corner exiting right. Belay further right.
11. Calamity Jane (6b+)
The right wall of the corner keeping on the left-hand side of the arete.
12. Jeff Garat (6a+)
The wall just to the right of the arete.
13. The Dogs (6b)
The central pillar. It’s hard to keep to the line.
14. Derailed (6b)
The wall left of the cave to a steep and fingery finale. Reachy.