Mix and Match (6a) left-hand of two warm-ups from part way up bank
Maximum Potential (6a) left of chimney through upper overlap.
1. Pepsi Max (6c) left-hand line of wall to and through the large roof.
Just to the right a traditional line leads to the roof. A step right and moves through the overlap gains the tree belay: Max factor (E2 5b) ★
2. Max Head Room (6c+) ★★ obvious direct line to and through roof. Excellent.
A bold trad. line leads up the bald walls to the right with little protection: Max wall (E5 6a ★★).
3. Max Pax 'em In (7a) ★ direct from top of tiny groove. A difficult sequence
4. Max 'is Wall (6c) ★★ short technical wall to rest and fine upper scoop.
5. Lunatic Fringe (6c+) tricky bulge and wall to easier climbing above. Joins last route.
6. Max Pact (6b) warm up route through initial bulge and finish via wall left of groove.
7. The Max Works (6c+) ★★ a super little route trending rightwards from the ramp.
8. Max to the Wall (7a+) ★ direct line via fine technical and fingery moves. Low in grade.
9. Max A Million (7b) ★ the infamous reach route. You've either got it or you haven't.
10. Maxonomy (7a+) contrived line to right. Stay on the line of the BRs.
11. The Max Museum (7a+) ★ intense fingery line to right.
12. Maxwell House (7b+) ★ running out of route names? Hard moves and harder clip of 2nd BR!
13. Rough Justice (7c) getting even more intense and bouldery.
14. A Bigger Max (7b+) another intense boulder problem.
15. The Max They Love to Hate (7b) ★ a superb fingery problem starting on the stepping stones.
16. Dream Thief (7a) begins on the first stepping stone of old.
To the right and across the widest part of the roofs are three excellent routes:
Tyrannosaurus Max (E3 5c) Takes a thin crackline: Let the Max Increase (7b) ★ a leftwards line along the lip, Crankus Maximus (7b+) is its direct finish, Maximuscle (7c+) swings right from 'increase' to cross the roof finishing on a tree root and Maxing Around (7a+) a direct assault of the flat roof.